
AUDIO RESEARCH
AUDIO RESEARCH - SOME DEFINITIONS:
Sound v audio
Definition: Audio: is anything audible that has been produced, recorded or processed by something electronic or digital.
Sound: is anything audible, from any format or instrument.
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Volume v level
Definition: Volume: quantity or power of sound; degree of loudness.
Level: level refers to various logarithmic measurements of audible vibrations.
Mixing
Definition: (especially in sound recording) combine (two or more signals or soundtracks) into one.
Sound design
Definition: is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools.
Sync
Definition: in a state in which two or more people or things move or happen together at the same time and speed.
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Foley
Definition: relating too or concerned with the addition of recorded sound effects after the shooting of a film.
Diegetic sound
Definition: Diegetic sound, also called "actual sound" by some, is any sound that originates from a source within the video or film's world. It can be either on-screen or off-screen, depending on its source of the sound.
Non-diegetic sound
Definition: Non-diegetic sound, also known as "commentary sound," is audio whose source is neither visible on the screen nor has been implied in the action. This can include a narrator's commentary, added sound effects or mood music in the background.
Venom - adding sound effects
Research the use of audio in films and TV
FILM SCORE
Pick a clip from a film that you like, where you can hear the film score clearly.
https://www.youtube.com/watch?v=Z68MRjRpwdo
Following Aaron Copland’s ‘five ways’, in what ways does the music help create the emotional and story content of the film?
1. Does the music help create a sense of time and place?
Yes - as it’s a dramatic entrance in the middle of a huge battle scene.
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2. Does the music underline or reinforce the psychological meaning of the scene?
Yes - no-one was expecting Thor entering the battle scene.
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3. Does the music serve as a ‘neutral’ background filler?
No - as it’s very dramatic with fighting which isn’t neutral.
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4. Does the music help build continuity between scenes?
Yes - as it’s the main score for when the team are together fighting.
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5. Does the music help build a scene towards a climax and create a sense of finality?
Yes - as the music builds an epic grand finale to show the power of how close they are to winning as a team.
SOUNDTRACK SONG
Pick an example of a song that already existed before the film (or TV show) was made, that has been used in a film for a memorable scene.
https://www.youtube.com/watch?v=Lnuc2GoY0so
Following Aaron Copland’s ‘five ways’, in what ways does the soundtrack song help create the emotional and story content of the film?
1. Does the song help create a sense of time and place?
No - as it’s a jolly song but they are battling in the background.
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2. Does the song underline or reinforce the psychological meaning of the scene?
Not sure - because there’s too many things happening at once in the scene.
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3. Does the song serve as a ‘neutral’ background filler?
No - as it’s the complete opposite genre of what’s going on.
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4. Does the song help build continuity between scenes?
Yes - as it just adds a bit of fun and laughter to what the character is doing on-screen (e.g: Groot dancing around)
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5. Does the song help build a scene towards a climax and create a sense of finality?
No - as it’s irrelevant to what's happening around.
Audio research 2
What is sound design?
Sound Design is the creation of a variety of art and practice needs of sound tracks in a film.
design? https://en.wikipedia.org/wiki/Sound_design
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How can sound design help tell your story?
As it informs the viewers where about's the scene is taking place and how they should be feeling whilst watching the film.
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Example One: Dialogue sound effects
Example One: The atmosphere effects
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How is contrast used in sound design?
Contrast is something being strikingly different from something else, typically something in a juxtaposition or close association in the sound design film.
Example One: Shift'S between different perspectives
Example One: Scenes for dramatic effect
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What is the function of ambience (backgrounds) in sound design?
Ambience is used to provide a movie location with sonic space and normally occupies a separate track in the sound edit.
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Example One: Wildlife - bird sounds
Example One: City - street sounds
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What is the difference between sound FX and foley?
Sound Effects are created artificially or by enhancing a sound. They are used to depict the mood, simulate reality or even create an illusion in a video. Whereas a Foley is the sounds that are added near the end of production of a video. These sounds are caused by human interaction.
Example of Sound Effects: Glass bottle breaking
Example of Foley: Players footsteps
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How can music help tell the story of a scene?
It helps the viewer to fully convey the intended emotion of a scene and establish continuity to add the momentum.
Example of One: A sad movie would have sad music
Example of Two: A happy movie would have happy music
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What is meant by a ‘sweetener’ in sound design?
Sweetening is a sound design practice in which additional audio and effects are used to enhance audio already recorded.
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Example of One: Laughing track in a live studio audience to emphasis a joke
Example of Two: Wolf howling creating a haunting effect
Me adding Audio in a Venom Clip