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Task Three

This Is Where I Upload Evidence Of My Task Three Work.

AUDIO RESEARCH

AUDIO RESEARCH - SOME DEFINITIONS:

 

Sound v audio

Definition: Audio: is anything audible that has been produced, recorded or processed by something electronic or digital.

                    Sound: is anything audible, from any format or instrument.

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Volume v level

Definition: Volume: quantity or power of sound; degree of loudness.

                   Level: level refers to various logarithmic measurements of audible vibrations.


Mixing

Definition: (especially in sound recording) combine (two or more signals or soundtracks) into one.


Sound design

Definition: is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements                       using audio production techniques and tools.


Sync

Definition: in a state in which two or more people or things move or happen together at the same time and speed.

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Foley

Definition: relating too or concerned with the addition of recorded sound effects after the shooting of a film.

 
Diegetic sound

Definition: Diegetic sound, also called "actual sound" by some, is any sound that originates from a source within the video or film's world. It can                       be either on-screen or off-screen, depending on its source of the sound.


Non-diegetic sound

Definition: Non-diegetic sound, also known as "commentary sound," is audio whose source is neither visible on the screen nor has been implied in the                          action. This can include a narrator's commentary, added sound effects or mood music in the background.

Venom - adding sound effects

Research the use of audio in films and TV

FILM SCORE

 

Pick a clip from a film that you like, where you can hear the film score clearly. 

https://www.youtube.com/watch?v=Z68MRjRpwdo

 

Following Aaron Copland’s ‘five ways’, in what ways does the music help create the emotional and story content of the film?

 

1. Does the music help create a sense of time and place?

Yes - as it’s a dramatic entrance in the middle of a huge battle scene.

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2. Does the music underline or reinforce the psychological meaning of the scene?

Yes - no-one was expecting Thor entering the battle scene.

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3. Does the music serve as a ‘neutral’ background filler?

No -  as it’s very dramatic with  fighting which isn’t neutral.

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4. Does the music help build continuity between scenes?

Yes - as it’s the main score for when the team are together fighting.

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5. Does the music help build a scene towards a climax and create a sense of finality?

Yes - as the music builds an epic grand finale to show the power of how close they are to winning as a team.

 

SOUNDTRACK SONG

 

Pick an example of a song that already existed before the film (or TV show) was made, that has been used in a film for a memorable scene. 

https://www.youtube.com/watch?v=Lnuc2GoY0so

 

Following Aaron Copland’s ‘five ways’, in what ways does the soundtrack song help create the emotional and story content of the film?

 

1. Does the song help create a sense of time and place?

No - as it’s a jolly song but they are battling in the background.

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2. Does the song underline or reinforce the psychological meaning of the scene?

Not sure - because there’s too many things happening at once in the scene.

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3. Does the song serve as a ‘neutral’ background filler?

No -  as it’s the complete opposite genre of what’s going on.

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4. Does the song help build continuity between scenes?

Yes - as it just adds a bit of fun and laughter to what the character is doing on-screen (e.g: Groot dancing around)

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5. Does the song help build a scene towards a climax and create a sense of finality?

No - as it’s irrelevant to what's happening around.

Audio research 2

What is sound design?

Sound Design is the creation of a variety of art and practice needs of sound tracks in a film.

design? https://en.wikipedia.org/wiki/Sound_design

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How can sound design help tell your story? 

As it informs the viewers where about's the scene is taking place and how they should be feeling whilst watching the film.

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Example One: Dialogue sound effects

Example One: The atmosphere effects

https://www.videomaker.com/article/f04/19052-sound-design-how-sound-helps-tell-your-visual-stories#:~:text=The%20combination%20of%20elements%20such,feeling%20while%20watching%20that%20scene.

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How is contrast used in sound design?

Contrast is something being strikingly different from something else, typically something in a juxtaposition or close association in the sound design film.

 

Example One: Shift'S between different perspectives

Example One: Scenes for dramatic effect

 

https://www.soundonsound.com/techniques/sound-design-visual-media-radio#:~:text=Contrast%20%E2%80%94%20that%20is%2C%20something%20being,or%20scenes%20for%20dramatic%20effect.

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What is the function of ambience (backgrounds) in sound design?
Ambience is used to provide a movie location with sonic space and normally occupies a separate track in the sound edit.

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Example One: Wildlife - bird sounds

Example One: City - street sounds

https://en.wikipedia.org/wiki/Ambience_(sound_recording)#:~:text=Ambience%20is%20normally%20recorded%20in,track%20in%20the%20sound%20edit.

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What is the difference between sound FX and foley?

Sound Effects are created artificially or by enhancing a sound. They are used to depict the mood, simulate reality or even create an illusion in a video. Whereas a Foley is the sounds that are added near the end of production of a video. These sounds are caused by human interaction.
 

Example of Sound Effects: Glass bottle breaking

Example of Foley: Players footsteps

http://adamtrevorsounddesign.blogspot.com/2014/02/the-differnce-between-sound-effects.html#:~:text=Unlike%20sound%20effects%2C%20foley%20are,clothes%20rustling%2C%20cutlery%20sounds%20etc.&text=A%20pair%20of%20gloves%20sounds%20like%20bird%20wings%20flapping

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How can music help tell the story of a scene?

It helps the viewer to fully convey the intended emotion of a scene and establish continuity to add the momentum.

Example of One: A sad movie would have sad music

Example of Two: A happy movie would have happy music

https://www.productionhub.com/blog/post/5-ways-to-use-music-to-tell-a-story#:~:text=In%20film%2C%20soundtrack%20is%20just,establish%20continuity%20and%20add%20momentum.

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What is meant by a ‘sweetener’ in sound design?

Sweetening is a sound design practice in which additional audio and effects are used to enhance audio already recorded.

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Example of One: Laughing track in a live studio audience to emphasis a joke

Example of Two: Wolf howling creating a haunting effect

https://en.wikipedia.org/wiki/Sweetening_(show_business)#:~:text=Sweetening%20is%20a%20sound%20design,to%20enhance%20audio%20already%20recorded.&text=In%20television%2C%20sweetening%20refers%20to,to%20a%20live%20studio%20audience.

Me adding Audio in a Venom Clip

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